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Depending on your project type and settings, a different version of the compiler may be used. Common Azure Tools 1. Extensibility Message Bus 1. Microsoft Azure Tools 2. Microsoft JVM Debugger 1.
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Visual Basic Tools 3. Visual F Tools Xamarin Xamarin Designer Xamarin Templates Android SDK Mono: e1ef Java. Mac SDK VS bug My project file has keystore information set in the Release configuration, so I ran the following:. Which process did you take when you enabled this signing behavior?
Did you generate and upload an encrypted version of your own keystore that you use to sign your app with? App Signing by Google Play is activated. We are using our own key store upload certificatewhich is then signed again by Google with the app certificate, before it is distributed in the Play Store. I have this problem as well on The app I have appears to be working with I have the same issue, switching from GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Already on GitHub? Sign in to your account. Learn more about signing. Flutter clean didn't work. I even tried building the apk in Android Studio, by opening app module as a project but the signing failed again for play console.
What solved the problem for me was manually signing the apk. Added the information in stackoverflow too. It would be wonderful to have this all, ya know, actually documented in Flutter's docs. If it's there, seems it's buried somewhere. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.
Sign up. New issue. Jump to bottom. Labels waiting for customer response. Copy link Quote reply. This comment has been minimized. Sign in to view.Android requires that all apps be digitally signed with a certificate before they can be installed. In order to distribute your Android application via Google Play store it needs to be signed with a release key that then needs to be used for all future updates.
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This command prompts you for passwords for the keystore and key and for the Distinguished Name fields for your key.
It then generates the keystore as a file called my-upload-key. The keystore contains a single key, valid for days. The alias is a name that you will use later when signing your app, so remember to take note of the alias. On Mac, if you're not sure where your JDK bin folder is, then perform the following command to find it:. Note: Remember to keep the keystore file private. In case you've lost upload key or it's been compromised you should follow these instructions. These are going to be global Gradle variables, which we can later use in our Gradle config to sign our app.
Note about security: If you are not keen on storing your passwords in plaintext, and you are running OSX, you can also store your credentials in the Keychain Access app. The last configuration step that needs to be done is to setup release builds to be signed using upload key. Note: Make sure gradle. If you are updating an existing app that doesn't use App Signing by Google Play, please check our migration section to learn how to perform that configuration change.
This makes it easier to share APKs that run on almost all Android devices. However, this has the downside that there will be some unused native code on any device, leading to unnecessarily bigger APKs. Upload both these files to markets which support device targeting, such as Google Play and Amazon AppStoreand the users will automatically get the appropriate APK.
Proguard is a tool that can slightly reduce the size of the APK. It does this by stripping parts of the React Native Java bytecode and its dependencies that your app is not using. Proguard often requires configuration specific to each native library you're using. If you are migrating from previous version of React Native chances are your app does not use App Signing by Google Play feature. We recommend you enable that in order to take advantage from things like automatic app splitting.
Once that's done you should follow the instructions from Google Play Help website in order to send your original release key to Google Play. Inclusion Accessibility. Connectivity Networking Security. Generating an upload key You can generate a private signing key using keytool. Setting up Gradle variables Place the my-upload-key. Adding signing config to your app's Gradle config The last configuration step that needs to be done is to setup release builds to be signed using upload key.
Thread starter Erel Start date Dec 5, Status Not open for further replies. Erel Administrator Staff member. Licensed User. The result of compiling your application is an APK file. This is a package file that contains the compiled source code and the assets files.
The APK file must be signed before installation. Signing the file means that it is not possible to later modify it without the private key that was used to sign the file.
Android devices will not install an unsigned APK file. Basic4android uses a default "debug key" to sign applications. This key is fine during debugging. However Android market doesn't accept APK files signed with this key. You need to create your own private key. Fortunately it is pretty simple to create such key. Choose Tools - Private Sign Key. GeoTrail Member Licensed User. I tried compiling a small app to test.
It worked great on the emulator, but when I ran it on my phone, it just displayed a black screen with the title I added.
Use app signing by Google Play
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Wasted my 2 days on this, had my keystore key but still showed error and request google for generating new key Read some random stackoverflow, where it was written to rebuild the project and try uploading once again. All the artifacts you upload to the Play Console should all be signed with the same keystore.
So the error means that you signed the App Bundle with a key that is different than the ones you have uploaded previously. You have to either find that keystore you used before or reset the key by contacting Play Console support team. I was banging my head on the table over this for about two hours. When I finally gave up and was filling out my "reset key" request, I realized that I was currently attempting to upload it to the wrong project the whole time.
I got this error after trying to upload the generated. I fixed it by exporting the. I believe that this is the way to upload your first. In case you don't know how:. What I did was exclude my android files from git, then when I changed branch and rebuilt, my build. I am using expo to build my app bundle. In my case, I had to:.
here is my gradle file code
I realized that when I upload apk it gives more detailed error. Learn more. Your Android App Bundle is signed with the wrong key. Ensure that your app bundle is signed with the correct signing key and try again Ask Question.
Asked 1 year, 6 months ago. Active 3 days ago. Viewed 18k times.Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Asset Store Spring Sale starts soon! Unite Now has started! Come level up your Unity skills and knowledge. Joined: Nov 14, Posts: I'm eager to start using the new App Bundles release in Unity Screenshot from Google Play: Existing game already on the Google Play Store using Unity's Keystore system I don't want to screw up and end up in a situation where I'm locked out of uploading updates to my App because the key is set up wrong or something, so any guidance is appreciated.
SaturnCODec 29, NeatWolf and caglarenes like this. Joined: Jul 9, Posts: I have same problem. I didn't find any resources yet. Joined: Nov 21, Posts: I am stuck at the same screen, what the heck do I do there. OgienMar 2, Okey, I solved it with these steps.
Use your usual keystore for signing. It's simple.Google Play uses your app bundle to generate and serve optimized APKs for each device configuration, so only the code and resources that are needed for a specific device are downloaded to run your app. You no longer have to build, sign, and manage multiple APKs to optimize support for different devices, and users get smaller, more-optimized downloads. Additionally, you can add dynamic feature modules to your app project and include them in your app bundle.
These modules contain features and assets that you can choose not to include when users first download and install your app. Using the Play Core Libraryyour app can later request to download those modules.
Google Play will serve only the code and resources for that module to the device. When you combine this with support for uncompressed native librarieslarger apps such as games can reduce their storage requirements and increase user retention. Watch the following video for an overview of why you should publish your app using Android App Bundles.
You cannot use the app bundle with APK expansion files. If you're using Android Studio 3. However, adding dynamic feature modules will require more effort as it may involve refactoring pieces of your app.
This page describes the steps to get started building Android App Bundles and describes some important concepts related to app bundles and Dynamic Delivery.
Download Android Studio 3. Add support for Dynamic Delivery by including a base module, organizing code and resources for configuration APKs, and, optionally, adding dynamic feature modules. Keep in mind, using this option results in longer build times when compared to building and deploying only an APK.
Enroll into app signing by Google Play. Otherwise, you can't upload your app bundle to the Play Console. To build app bundles that include asset packs, see About Dynamic Asset Delivery. An Android App Bundle is a file with the. Code and resources for each module are organized similarly to what you would find in an APK—and that makes sense because each of these modules may be generated as separate APKs.
Figure 1. The contents of an Android App Bundle with one base module, two dynamic feature modules, and two asset packs.
Paths within this directory are also preserved. That is, directories and their subdirectories are also relocated to the root of the APK. If you're not using the IDE, you can build an app bundle from the command line. Then, upload your app bundle to the Play Console to test or publish your app with Dynamic Delivery. If your app includes dynamic features, it needs to use the Play Core Library to request, monitor, and manage dynamic feature module downloads.
To learn more, go to Download modules with the Play Core Library. If you want to see the library in action, try the Play Core Library sample app.
In Android Studio 3. For details on the size limits for the different types of instant experiences that you can create, see Overview of Google Play Instant. Publishing with Android App Bundles helps your users to install your app with the smallest downloads possible and increases the compressed download size limit to MB.
Any subsequent downloads, such as downloading a dynamic feature and its configuration APKs on demand, must also meet this compressed download size restriction. Asset packs do not contribute to this size limit, but they do have other size restrictions. When you upload your app bundle, if the Play Console finds any of the possible downloads of your app or its on demand features to be more than MB, you get an error.
So, if you encounter this error when publishing your app bundle, use one of the following resources to reduce compressed APK download sizes:. The following are the currently known issues when building Android App Bundles or serving your app using Dynamic Delivery.